Here is what others are saying about HEX HEX. Check it out for yourself.

We have been very fortunate that our first game has been so well received by critics and fans alike. Including of course, our nomination for Best Card Game in 2004 by the Inquest Gamer magazine Fan Awards. Below are links and downloads of the reviews we have seen published.

From gamingreport.com By Marc Shayed

Knights of the Dinner Table. Magazine April 2004
Brian's Picks

Quote "HEX HEX
You know, any game with the tagline, "The Ultimate Stab-a-friend-in-the-back" card game is guaranteed to get my attention. In fact, Smirk & Dagger specializes in "back-stabbing" games and if HEX HEX is any
indication of what we can expect from them in the future, they should do well.

HEX HEX is a fast-playing card game (stand-alone thank gawd) for 3 to 6 people. The idea is to try to hex your opponent's without getting hexed yourself. Game play consists of players constantly hurling hexes at other players by redirection, deflection and altering the power of the current hex in play. Trust me - this
is one of those tense games that tends to make sweat pop up on your forehead as you frantically attempt to keep the target off your back.

Run out of options and you become Hexed. Best of all, the winner of each game gets to "lay down the law" and create a new rule for the next game.

Playing time averages a sweet 20-30 minutes and at $18.99 you can't go wrong.

Brian's Rating: Destined to be a classic."
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From Scrye Magazine August 04 by Steve Luzader
(download here)

From Undefeated Magazine Oct/Nov 04 by David Crippin
(download here)

From boardgamegeek.com By Tom Vasel

Many more links and comments at boardgamegeek.com

Bruno Faidutti’s web site By Bruno Faidutti

From Games Gazette July-August 2004 By Chris Baylis
Quote
"Smirk&Dagger Games HEX HEX

HEX HEX is a cracking wizard of an ice-breaker, time-slot filler of a game that is best when played as it is supposed to be, as a fast paced card game for 3-6 players. It uses 94 cards plus Hex, Voice and Scoring Tokens. It loses some of its fun value if you stop and think before playing each card. How and when to play the cards dealt to you determines how well you will do in the game. You should have a few moments to study your hand and then battle should commence. If too many players want to take their time it ruins play.

Players record their score on their VOICE cards, which are marked –13 to 0 through to +21. Everyone begins with 5 VOICE. This measures your standing in the community. The player with the most VOICE showing at the game’s end is the winner. Each player is a powerful sorcerer and the cards played are Hexes, spells, etc, which are either played onto another player in an attempt to lose them some VOICE (and you to gain some). Other cards are protectors which deflect or negate Hexes. Some cards are specials and have descriptive text on them, many though are plain Hexes and have an arrow and a command.

It would be quite easy to simply dismiss HEX HEX as too many people are already comparing it with Lunch Money and Fluxx rather than simply accepting it as a game in the same ilk and enjoying it for its own gameplay. It is simple to learn and can be played within 5 minutes of opening the box for the first time. You do need to play a few times, mainly to learn the cards and what they do, and I do think it should be played at speed as intended, allowing accidents and mistakes (playing the wrong card etc) to help make rather than break it. Given time this will be a firm club favourite."
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