Official
HEX HEX Tournament Rules
Got a convention? Got a store? Don’t have an official Smirk&Dagger
Instigator present to run a tournament? Here’s how to do it yourself.
It’s easy – and it’s a blast! Remember to contact us about
supporting your event!
First off, HEX HEX plays best with more players (up to 6) so try to fill
tables as best you can. Try to avoid a table of three for tournaments.
Each table plays a total of three full games. At the end of each game,
the winner sets a new rule for the next game per the instructions in the
box. (reinforce that the rule must effect all players equally and include
a penalty (points, a discard, etc) for not following the rule if appropriate)
Judges keep track of the players scores for each game. The highest cumulative
score over three games is the winner for the table.
Having a judge for each table will help players keep multiple Hexes moving
simultaneously by calling 'ready...play', will assist in proper scoring
and aid in determining who was up last when the HEX HEX card is played
- and other field calls. Have judges read and understand the rules and
our FAQ on-line so they can make more informed field decisions.
We usually give a prize to the winner at each table.
If time allows, bring the top one or two scorers from each table together
for a finals match.
You may decide to add HEX HEX NEXT into the card mix - but we recommend this option only if all the players have played the base game once or twice previously. Judges will have to make sure they know all the cards and revised rules to guide players and answer questions.

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