Q: Did you create the symbols on the cards or do they have a history?
Q: Alchemy symbols? Isn't this game about Hexes?
Q: The cards are really stiff and hard to shuffle. What's the deal?
Q: How many unique cards are there in the set?
Q: Why do you call the points in this game "Voice"?
Q: If you go below -13 Voice, do you lose?
Q: So just to double check, if I nail somebody with a Hex that's been Boosted or Escalated, I still only get one Voice?
Q: When we have more than one Hex in play, one of us always seems to get ahead of the other.
Q: Can the game be played with two players or more than six?
Q: Is Team Play possible?
Q: MADDENING COMPULSION. Help.
Q: HEX HEX. Why can't Hex Hex be nulled?
Q: HEX HEX. The card states it can be played at anytime. Can I play it as soon as I'm dealt the card?
Q: REFLECTION. When scoring Reflection, does the person who targeted the Hex gain a Voice for hitting an opponent before they lose Voice - or do they just lose the same amount of Voice as the Hexed player?
Q: CHARM: What happens if a Charmed player is forced to play a card that would target the Charmer? (e.g. Fate selects "Turn Aside Right", which would pass the Hex illegally to the Charmer)
Q: MAKE A FRIEND / MAKE AN ENEMY: Again, if *I* passed the Hex, do I gain two voice for playing this card? (One for playing the card, and one for "targeting" the Hex?)
Q: CHOKE: If a player is out of cards, but is required to discard, can they ignore the requirement, or do they suffer some penalty?
Q: WHAT THE HEX UP WITH THAT?: "Other scoring effects are canceled." Uh, what? :) I presume that means at least that you do not lose Voice (even if the Hex was boosted) and that no other player gains a Voice. Does that also stop Make a Friend / Make an Enemy? How about Ward (which has similar "all other card" canceling effects)?
Q: WHAT THE HEX UP WITH THAT?: So, if Alice has Ward and Bob plays "WTHUWT?" Alice loses
no points, and Bob does not gain a point for Alice (but he still gains a point for all the other players on the table), right?
Q: DUCK: After Duck is played, who is considered to be passing the Hex to whom? Say Alice passes the Hex to Bob who Ducks, so the Hex passes to Carol.
Is Alice passing the Hex to Carol now? Or did Bob pass the Hex to Carol?
Q: WARD: What *exactly* does Ward defend against? Does it defend against Hex-Hex? How about What the Hex up with That? Hex Sign?
Q: BAN: Ban doesn't claim to be a "* Standing Effect *" card, but, intuitively, it seems like it is. Is it?